If you’re like me and love learning how people are using OneNote, you are going to do backflips when you read this new case study about how the team at Bungie (make Halo games) are using Onenote for collaboration.
This is from Michael Oldenburg’s great Nota Bene blog – be sure to check it out regularly
Game developer Bungie is one of the biggest names in the computer and console gaming market. The Kirkland, Washington company has 140 employees and is best known for its trilogy of Halo games, which are among the most successful video game titles ever released. The most recent installment — Halo 3: ODST — currently holds the #1 sales rank in Amazon.com’s Video Games category.
The development cycle at Bungie is quite long, with a new game released once every three years on average. During development, Bungie developers and designers gather and generate large volumes of ancillary materials during the pre-production phase, including text-based materials such as brainstorming notes, static visual materials that include character and landscape sketches, and even audio and video clips to help guide creative development. They also find inspiration in many places, including interesting images, graphics, and other media on the Web.